Difference between revisions of "AlpineReplay"
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+ | [[ru:AlpineReplay]] | ||
{{DISPLAYTITLE:<span style="display:none">{{FULLPAGENAME}}</span>}} | {{DISPLAYTITLE:<span style="display:none">{{FULLPAGENAME}}</span>}} | ||
<font size="5"> AlpineReplay</font> | <font size="5"> AlpineReplay</font> | ||
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== About == | == About == | ||
− | The project was started in 2010 at the initiative of [http://www.linkedin.com/pub/anatole-lokshin/3/434/468 Anatoly Lokshin], CEO of AlpineReplay ltd. The project involves AlpineReplay ltd., HORIS ltd. and [[Main Page|Department "Theoreticla Mechanics"]] SPbPU. The main objective of the project is | + | The project was started in 2010 at the initiative of [http://www.linkedin.com/pub/anatole-lokshin/3/434/468 Anatoly Lokshin], CEO of AlpineReplay ltd. The project involves AlpineReplay ltd., HORIS ltd. and [[Main Page|Department "Theoreticla Mechanics"]] SPbPU. The main objective of the project is to create a mobile application for the skiers and snowboarders, allowing to log their detailed stats: track, speed, a number of jumps, stunt parameters, air time, a number of calories spent and much more. |
− | [[File: | + | [[File:AlpineReplay_geography_eng.jpg|700px|thumb|center| Over 200 000 people all over the world use AlpineReplay app.]] |
== Areas of research == | == Areas of research == | ||
[[File:Snowboarder.jpg|250px|thumb|right|Object of research]] | [[File:Snowboarder.jpg|250px|thumb|right|Object of research]] | ||
− | Employees and students of [[Main Page|Department " | + | Employees and students of [[Main Page|Department "Theoretical Mechanics"]] conduct research within "AlpineReplay" project in the following directions: |
− | * development of the jump detection algorithm based on fuzzy logic | + | * development of the jump detection algorithm based on the fuzzy logic (MATLAB and C++) |
− | * identification of | + | * identification of a rotation angle in a jump |
− | * development of gyroscope calibration | + | * development of a gyroscope calibration algorithm |
− | |||
== Demonstration == | == Demonstration == | ||
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== Download AlpineReplay application == | == Download AlpineReplay application == | ||
− | You can download AlpineReplay application using following liks: | + | You can download AlpineReplay application using the following liks: |
* [https://play.google.com/store/apps/details?id=com.alpinereplay.android&feature=search_result Android version] | * [https://play.google.com/store/apps/details?id=com.alpinereplay.android&feature=search_result Android version] | ||
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* '''Spin''' | * '''Spin''' | ||
− | + | Spins, as a rule, are done a frontside or backside, a snowboarder rotates 180° degrees clockwise/counterclockwise depending on the nature of the obstacle. Terms "frontside" and "backside" are used to describe snowboarder's spinning direction. "Frontside" indicates that a snowboarder in the goofy stance rotates clockwise, and in the regular stance, counterclockwise. "Backside" clockwise rotation is typical for the regular stance and the counterclockwise rotation is typical for the goofy stance. | |
− | |||
− | Term "Cab"(сaballerial) means any frontside snowboarder's | + | Term "Cab" (сaballerial) means any frontside snowboarder's spin without performing a stance (regardless a half-turns number). |
+ | |||
+ | Spins are "corked" when the axis of the spin allows for the snowboarder to be oriented sideways or upside-down in the air, typically without becoming completely inverted (though the head and shoulders should drop below the relative position of the board). | ||
− | |||
* '''Flip''' | * '''Flip''' | ||
− | Flip is a rotation around horizontal axis, | + | Flip is a rotation around the horizontal axis, i.e. over the head. There are front flip, back flip and Lincoln Loop (side flip for skiers). |
− | There are front flip, back flip and | ||
− | It is also important not only to perform | + | It is also important not only to perform a trick, but also to do it technically correct. Performing stunts is just a part of a job: the technique also matters a lot. So, during the world competitions abilities to keep balance, smoothness of the stunt, and, importantly, a touchdown are rated. For example, a significant number of points is removed for a touch of hand on landing. |
+ | |||
+ | It should be noted that it's not always possible to tell the difference between the rotation types without watching a replay. | ||
− | |||
<gallery widths=250px heights=250px perrow = 4> | <gallery widths=250px heights=250px perrow = 4> | ||
− | File: regular_goofy.jpg| | + | File: regular_goofy.jpg|Fig.1. Stances: regular and goofy |
− | File: FS_360.jpg| | + | File: FS_360.jpg|Fig.2. Frontside 360 |
− | File: BS_360.jpg| | + | File: BS_360.jpg|Fig.3. Backside 360 |
− | File: Cab_540.jpg| | + | File: Cab_540.jpg|Fig.4. Cab 540 |
− | File: Triple_Cork.jpg| | + | File: Triple_Cork.jpg|Fig.5. Triple Cork |
− | File: Front_flip.jpg| | + | File: Front_flip.jpg|Fig.6. Front Flip |
− | File: Back_flip.jpg| | + | File: Back_flip.jpg|Fig.7. Back Flip |
</gallery> | </gallery> | ||
− | |||
== Videos of the most spectacular stunts == | == Videos of the most spectacular stunts == | ||
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== Site of the project == | == Site of the project == | ||
− | [http://www.alpinereplay.com | + | [http://www.alpinereplay.com A social network for skiers and snowboarders] |
− | [http://www.traceup.com | + | [http://www.traceup.com Buy TRACE] |
== Patents == | == Patents == | ||
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3. Lokshin A.M., Kuzkin V.A. [http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=/netahtml/PTO/srchnum.html&r=1&f=G&l=50&s1=20130346013.PGNR. Method and apparatus for determining sportsman jumps using fuzzy logic]. U.S. Patent Application № 13/612 470, Dec. 09, 2012. | 3. Lokshin A.M., Kuzkin V.A. [http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=/netahtml/PTO/srchnum.html&r=1&f=G&l=50&s1=20130346013.PGNR. Method and apparatus for determining sportsman jumps using fuzzy logic]. U.S. Patent Application № 13/612 470, Dec. 09, 2012. | ||
− | 4. Lokshin A.M., Kuzkin V.A., Dvas N.G. [[ | + | 4. Lokshin A.M., Kuzkin V.A., Dvas N.G. [[Media: US20120116716A1.pdf | Device and method of gyro sensor calibration]]. US patent, Application № 13/291 844, 2011. |
== Ссылки == | == Ссылки == | ||
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* [http://en.wikipedia.org/wiki/List_of_snowboard_tricks Description of basic snowboarders' stunts ] | * [http://en.wikipedia.org/wiki/List_of_snowboard_tricks Description of basic snowboarders' stunts ] | ||
* [http://skateboardingtrickslist.com Description of basic skiers' stunts] | * [http://skateboardingtrickslist.com Description of basic skiers' stunts] | ||
− | * [ | + | * [http://tm.spbstu.ru/Skateboarding_tricks Snowboarders' stunts in slow motion (1000 fps)] |
Latest revision as of 17:58, 18 January 2017
AlpineReplay
Contents
About[edit]
The project was started in 2010 at the initiative of Anatoly Lokshin, CEO of AlpineReplay ltd. The project involves AlpineReplay ltd., HORIS ltd. and Department "Theoreticla Mechanics" SPbPU. The main objective of the project is to create a mobile application for the skiers and snowboarders, allowing to log their detailed stats: track, speed, a number of jumps, stunt parameters, air time, a number of calories spent and much more.
Areas of research[edit]
Employees and students of Department "Theoretical Mechanics" conduct research within "AlpineReplay" project in the following directions:
- development of the jump detection algorithm based on the fuzzy logic (MATLAB and C++)
- identification of a rotation angle in a jump
- development of a gyroscope calibration algorithm
Demonstration[edit]
Download AlpineReplay application[edit]
You can download AlpineReplay application using the following liks:
Basic stunts of skiers and snowboarders[edit]
- Spin
Spins, as a rule, are done a frontside or backside, a snowboarder rotates 180° degrees clockwise/counterclockwise depending on the nature of the obstacle. Terms "frontside" and "backside" are used to describe snowboarder's spinning direction. "Frontside" indicates that a snowboarder in the goofy stance rotates clockwise, and in the regular stance, counterclockwise. "Backside" clockwise rotation is typical for the regular stance and the counterclockwise rotation is typical for the goofy stance.
Term "Cab" (сaballerial) means any frontside snowboarder's spin without performing a stance (regardless a half-turns number).
Spins are "corked" when the axis of the spin allows for the snowboarder to be oriented sideways or upside-down in the air, typically without becoming completely inverted (though the head and shoulders should drop below the relative position of the board).
- Flip
Flip is a rotation around the horizontal axis, i.e. over the head. There are front flip, back flip and Lincoln Loop (side flip for skiers).
It is also important not only to perform a trick, but also to do it technically correct. Performing stunts is just a part of a job: the technique also matters a lot. So, during the world competitions abilities to keep balance, smoothness of the stunt, and, importantly, a touchdown are rated. For example, a significant number of points is removed for a touch of hand on landing.
It should be noted that it's not always possible to tell the difference between the rotation types without watching a replay.
Videos of the most spectacular stunts[edit]
Site of the project[edit]
A social network for skiers and snowboarders
Patents[edit]
1. Lokshin A.M., Kuzkin V.A., Roberts-Thomson C.L. Use of gyro sensors for jump detection, U.S. Patent Application № 62/001 935, May 28, 2014.
2. Lokshin A.M., Kuzkin V.A. Systems and methods for identifying and characterizing athletic maneurs. US patent, Application № 13/932 899, 2013.
3. Lokshin A.M., Kuzkin V.A. Method and apparatus for determining sportsman jumps using fuzzy logic. U.S. Patent Application № 13/612 470, Dec. 09, 2012.
4. Lokshin A.M., Kuzkin V.A., Dvas N.G. Device and method of gyro sensor calibration. US patent, Application № 13/291 844, 2011.